AI Insights · Timothy · January 2023
Top 5 Match 3 Games Performance in Russia: Q4 2022
Explore the performance of the top 5 Match 3 games on a unified platform in Russia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Match 3 games in Russia showed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics of these popular games.
Puzzles & Survival, published by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, experienced fluctuations in weekly revenue, peaking at around $9.6K in mid-October and ending the quarter with approximately $6.4K. Downloads saw a peak of 1.4K in mid-October, followed by a decline to about 1.1K in the last week of December. Active users showed a downward trend from 38.2K at the start of the quarter to 32.8K by the end.
Call of Antia: Match 3 RPG from FunPlus International AG displayed a consistent pattern in weekly revenue, starting at $3.4K and ending at $1.9K. Downloads fluctuated, hitting a high of 1.3K at the end of November and dropping to 1K by the end of December. Active users remained relatively stable, starting at 9.8K and ending the quarter at 9.1K.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. showed steady revenue, ranging from $2.2K to $2.8K throughout the quarter. Downloads showed a strong performance, peaking at 16.7K in late October and maintaining around 15K towards the end of December. Active users remained stable, starting at 144.3K and ending the quarter at 135.3K.
Puzzles & Conquest, also by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, had a modest revenue performance, peaking at $3K in early December and maintaining around $2.8K by the end of the quarter. Downloads were relatively low, peaking at 786 in early October and dropping to 341 by the end of December. Active users showed a slight decline from 4.3K to 2.6K over the quarter.
Myths of Moonrise, published by STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED, showed a strong upward trend in revenue, starting from $74 in early October and peaking at $4K in mid-December. Downloads surged, reaching 22.8K in early October and stabilizing around 16.4K by the end of December. Active users increased significantly from 15.7K to 20.1K over the quarter.
For more detailed insights into these trends and other app performances, visit Sensor Tower.